Dr. Lisa Dusenberry
Dr. Lisa Dusenberry
Ph.D., English, University of Florida, 2013
M.A., English, University of Florida, 2007
- Joy Robinson, Lisa Dusenberry, Liz Hutter, Halcyon Lawrence, Andy Frazee, & Rebecca Burnett. (in press, 2019). State of the field: Teaching with digital tools in writing and communication. Computers and Composition.
- Terry, Robert & Lisa Dusenberry. (in press, 2019). Serious interactive fiction as a productive constraint for creative writing pedagogy. Journal of Creative Writing Studies.
- Robinson, Joy, Lisa Dusenberry, & Halcyon M. Lawrence. (2016). Collaborative strategies for distributed teams: Innovation through interlaced collaborative writing. 2016 IEEE International Professional Communication Conference (IPCC). 1-9.
- Dusenberry, Lisa, Liz Hutter, & Joy Robinson. (2015) Filter. Remix. Make. Cultivating adaptability through multimodality. Journal of Technical Writing and Communication. 45(3), 299–322.
- Dusenberry, Lisa. (2013). Epic nostalgia: Narrative play and transmedia storytelling in Disney Epic Mickey.” In G. Papazian & J. Sommers (Eds.), Game on, hollywood!: Essays on the intersection of video games and cinema. Jefferson, NC: McFarland.
- Dusenberry, Lisa. (2010). Reader-players: The 39 Clues, Cathy’s Book, and the Nintendo DS.” Children’s Literature Association Quarterly. 35(4), 443-449.
- Dusenberry, Lisa & Cathlena Martin. (2008). “Wiki Lore and Politics in the Classroom.” In R. Cummings and M. Barton (Eds.), Wiki Writing: Collaborative Learning in the College Classroom (pp. 204-215). Ann Arbor, MI: U of Michigan P.
WRIT 2130 Technical Communication
WRIT 2450 Writing for Social Media
WRIT 3220 Introduction to Prof. and Tech. Writing
WRIT 3233 Professional and Tech. Editing
My research is focused in three major areas: collaboration, pedagogy, and coding/game design in technical and professional communication (TPC). Recently, I have completed two separate tri-university, IRB-approved studies to collect data and am working with several research groups on topics that include the following:
- Using game design to teach design thinking in TPC classrooms
- Teaching computational thinking and coding literacy in TPC
- Building psychological safety during team collaboration
- Using narrative to teach design thinking in children’s books
- Using digital tools to connect distributed teams
Last updated: 1/11/2019